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Tuesday, 6 January 2009
Mapping Half Life 2
Valve Software's automatic player-tracking applications provide some fascinating maps. From their main stat-tracking page, you can access graphs monitoring various statistics for all of their currently-active games, each of which map out the combined experiences of the Valve gaming community.
Even more fascinating though, are the various Death Maps (like that in the picture above), showing the hotspots within every level, at which the players die most commonly. The bright red hotspot in the above image, for example, represents the point at which players would fail a long distance jump, if they hadn't correctly balanced a broken bridge into an appropriately-angled ramp. More examples can be seen by scrolling down to the bottom of the following pages: Half Life Episode 2 and Team Fortress 2.
Labels:
Games,
Games Design,
Mapping
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