Augmented City 3D from Keiichi Matsuda on Vimeo.
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Showing posts with label Digital Architecture. Show all posts
Showing posts with label Digital Architecture. Show all posts
Tuesday, 21 September 2010
Saturday, 1 May 2010
Yaohua Yang: Latent City
Source: Boiteaoutils
'Our friend Yaohua Wang (see his Carbon tower and his interview of Wes Jones, his thesis tutor) from Sci-Arc sent me his thesis project he just presented in a room apparently fully packed !
The production of work is simply amazing and the ingenuity of the project is being proven in every rendering. However, a very important part of what makes his Latent City such an amazing projects is embedded in its narration and in this regard I HIGHLY recommend to take the time of watching the 15 min long movie below that explains very didactically why this city is called latent.
The narration implies the architect Foral (aka Yaohua !) finding an agreement with the State in order to build a new city for almost no money. The agreement has to remain secret because it implies a manipulation of big industrial corporations that will own the land for twenty years, build an industrial city according to Foral's plans and therefore providing an important infrastructure. When the city is built, local economic policies forces industries to relocalize their factories outside the city which is abandoned. The state can thus build a new city on the other using the already built infrastructure that has been designed planning on this scenario to occur.
The latent city is thus a palimpsest city whose transformation has been planned since the beginning.'
Latent City by Yaohua Wang from Foral on Vimeo.
'Our friend Yaohua Wang (see his Carbon tower and his interview of Wes Jones, his thesis tutor) from Sci-Arc sent me his thesis project he just presented in a room apparently fully packed !
The production of work is simply amazing and the ingenuity of the project is being proven in every rendering. However, a very important part of what makes his Latent City such an amazing projects is embedded in its narration and in this regard I HIGHLY recommend to take the time of watching the 15 min long movie below that explains very didactically why this city is called latent.
The narration implies the architect Foral (aka Yaohua !) finding an agreement with the State in order to build a new city for almost no money. The agreement has to remain secret because it implies a manipulation of big industrial corporations that will own the land for twenty years, build an industrial city according to Foral's plans and therefore providing an important infrastructure. When the city is built, local economic policies forces industries to relocalize their factories outside the city which is abandoned. The state can thus build a new city on the other using the already built infrastructure that has been designed planning on this scenario to occur.
The latent city is thus a palimpsest city whose transformation has been planned since the beginning.'
Latent City by Yaohua Wang from Foral on Vimeo.
Tuesday, 13 April 2010
Monday, 29 March 2010
Diller + Scofidio: The Blur Building
Source: Intelligent Agent 5.2
'The Blur Building by Diller + Scofidio whirling above Lake Neuchatel, Switzerland. Computers regulate the spray of tiny drops of lake water from 31400 jets according to climactic changes of humidity, temperature, wind speed and direction. Liquid architecture that synchronizes its form to the environment and the human body. As visitors enter the Blur Building, they take on a "braincoat". Besides as protection from the misty environment the coat stores personality data for communication with the building's computer network.'
Above is the Blur Building by Diller + Scofidio whirling above Lake Neuchatel , Switzerland and Below is an interesting interview of Brian Massumi by Thomas Markussen. Follow the link:
http://www.intelligentagent.com/archive/Vol5_No2_massumi_markussen+birch.htm
'The Blur Building by Diller + Scofidio whirling above Lake Neuchatel, Switzerland. Computers regulate the spray of tiny drops of lake water from 31400 jets according to climactic changes of humidity, temperature, wind speed and direction. Liquid architecture that synchronizes its form to the environment and the human body. As visitors enter the Blur Building, they take on a "braincoat". Besides as protection from the misty environment the coat stores personality data for communication with the building's computer network.'
Above is the Blur Building by Diller + Scofidio whirling above Lake Neuchatel , Switzerland and Below is an interesting interview of Brian Massumi by Thomas Markussen. Follow the link:
http://www.intelligentagent.com/archive/Vol5_No2_massumi_markussen+birch.htm
Tuesday, 16 March 2010
Marilena Skavara: Adaptive Fa[CA]de
A type of '[Un]Walling' is possibly happening here:
Source: Interactive Architecture.
'Here’s a great project that came out of the Adapative Architecture and Computation programme at the Bartlett School of Architecture. ‘Adaptive Fa[ca]de’ by Marilena Skavara explores the functional possibilities and performative characteristics of cellular automata (CA). In addition to the unique emergent behaviour of CA, a neural network enables a further computational layer to evolve CA behaviour to the context of its surrounding environment.'
Adaptive fa[CA]de from marilena on Vimeo.
Marilena Skavara's Adaptive fa[CA]de at Digital Hinterlands exhibition, London from marilena on Vimeo.
'Building upon the early work of Conway’s ‘Game of life’ and Stephen Wolfram’s extensive research on the wider implementation of CA, ‘Adaptive Fa[ca]de’ becomes a living adapting skin, constantly training itself from the history of its own errors and achievements. For a more detailed description of the project, read Marilena’s article for Vague Terrain.'
Source: Interactive Architecture.
'Here’s a great project that came out of the Adapative Architecture and Computation programme at the Bartlett School of Architecture. ‘Adaptive Fa[ca]de’ by Marilena Skavara explores the functional possibilities and performative characteristics of cellular automata (CA). In addition to the unique emergent behaviour of CA, a neural network enables a further computational layer to evolve CA behaviour to the context of its surrounding environment.'
Adaptive fa[CA]de from marilena on Vimeo.
Marilena Skavara's Adaptive fa[CA]de at Digital Hinterlands exhibition, London from marilena on Vimeo.
'Building upon the early work of Conway’s ‘Game of life’ and Stephen Wolfram’s extensive research on the wider implementation of CA, ‘Adaptive Fa[ca]de’ becomes a living adapting skin, constantly training itself from the history of its own errors and achievements. For a more detailed description of the project, read Marilena’s article for Vague Terrain.'
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